Post by Riddick on Sept 25, 2016 3:29:18 GMT
Welcome to Turgid Gaming CloneWars FACTIONS RP!
What is this server?
Simple! This server allows you to choose between deathwatch, republic, or CIS, and duke it out with the other factions for control of the map.
How do I get started?
First and foremost, GET THE CONTENT PACK:
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steamcommunity.com/sharedfiles/filedetails/?id=747171885
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The best way to get started is to play as a civilian for a little while, mining some of the rocks around the spawn area until you've built a bit of a nest egg.
Once you do so, you will be able to purchase a variety of useful things, from special classes to ships to take you around the map.
Great, I have some money, but where do I go from there?
Simple! Just choose a faction's recruit job:
Prototype Droid
Clone Recruit
...And simply type "/comms I need a trainer."
and await a trainer!
Want to join deathwatch?
Deathwatch can only be joined through tryouts.
WAR: RULES AND GUIDELINES
Main idea of wars: There are neutral fort's in between of the three faction bases. When a war is called, the factions must to Fight for control over a randomly selected fort, or all 3 Whatever faction claims both forts will procede to attack the enemy forts. When the enemy fort has been taken that faction looses.
-ONLY COMMANDERS+ can call war.
- IF the other faction denies the war, then move directly onto the the base assault. Otherwise, fort wars.
- One randomly selected neutral fort must be captured and held by one faction for 10 minutes straight
- After the fort is captured, the losing sides may choose to surrender or continue
- If continued, the attacking faction needs to attack the enemies' forts and hold them for 10 mins straight.
- When the defending factions fort have been captured, The leader of the attacking side may decide to bomb, orbitally bombard, or invade the base(NLR will apply during invasion)
RAIDING RULES (Especially important!)
- You must advert "Raid" and the Name of the Fort/base you are raiding
PILOT RULES
- Only Faction pilots may fly fighter planes
- You may only attack an enemy base with Ships during Wars
- You may not shoot ground targets. Job is to control Air. May shoot vehicles
- Kamakazie is only allowed in war
- If you crash and survive you may fight on the ground untill death or respawn.
- You may not leave the base With a ship unless given permission From an officer+ (optional to faction)
GENERAL TROOPER RULES
- You are to follow a superior's orders at all times.
- You are free to individually raid, but you must wait 5 minutes in between raids. Cooldowns are separate for each faction, meaning you can raid the other 2 factions back to back.
NO MAN'S LAND
- When you are outside the base and see an enemy you may shoot them unless they are training,doing tryouts, or in sims
- Factions may choose to restrict troops from leaving or not.
What is this server?
Simple! This server allows you to choose between deathwatch, republic, or CIS, and duke it out with the other factions for control of the map.
How do I get started?
First and foremost, GET THE CONTENT PACK:
------------------------------------------------------------------------------------------
steamcommunity.com/sharedfiles/filedetails/?id=747171885
------------------------------------------------------------------------------------------
The best way to get started is to play as a civilian for a little while, mining some of the rocks around the spawn area until you've built a bit of a nest egg.
Once you do so, you will be able to purchase a variety of useful things, from special classes to ships to take you around the map.
Great, I have some money, but where do I go from there?
Simple! Just choose a faction's recruit job:
Prototype Droid
Clone Recruit
...And simply type "/comms I need a trainer."
and await a trainer!
Want to join deathwatch?
Deathwatch can only be joined through tryouts.
______________________________________________________________________________
RULES
Get to know these!
______________________________________________________________________________
RULES
Get to know these!
______________________________________________________________________________
WAR: RULES AND GUIDELINES
Main idea of wars: There are neutral fort's in between of the three faction bases. When a war is called, the factions must to Fight for control over a randomly selected fort, or all 3 Whatever faction claims both forts will procede to attack the enemy forts. When the enemy fort has been taken that faction looses.
-ONLY COMMANDERS+ can call war.
- IF the other faction denies the war, then move directly onto the the base assault. Otherwise, fort wars.
- One randomly selected neutral fort must be captured and held by one faction for 10 minutes straight
- After the fort is captured, the losing sides may choose to surrender or continue
- If continued, the attacking faction needs to attack the enemies' forts and hold them for 10 mins straight.
- When the defending factions fort have been captured, The leader of the attacking side may decide to bomb, orbitally bombard, or invade the base(NLR will apply during invasion)
RAIDING RULES (Especially important!)
- You must advert "Raid" and the Name of the Fort/base you are raiding
PILOT RULES
- Only Faction pilots may fly fighter planes
- You may only attack an enemy base with Ships during Wars
- You may not shoot ground targets. Job is to control Air. May shoot vehicles
- Kamakazie is only allowed in war
- If you crash and survive you may fight on the ground untill death or respawn.
- You may not leave the base With a ship unless given permission From an officer+ (optional to faction)
GENERAL TROOPER RULES
- You are to follow a superior's orders at all times.
- You are free to individually raid, but you must wait 5 minutes in between raids. Cooldowns are separate for each faction, meaning you can raid the other 2 factions back to back.
NO MAN'S LAND
- When you are outside the base and see an enemy you may shoot them unless they are training,doing tryouts, or in sims
- Factions may choose to restrict troops from leaving or not.